Anti-Hack Measures
Added additional anti-hack systems
“Ever
since April, we started to take strong actions against hackers by
banning their accounts and devices from playing Free Fire ever again.
However, we’re not going to stop here. In this patch, we’re adding new
anti-hack systems into our game to ensure that no players are getting an
edge by using third-party programs to assist them. The Dev team would
like to remind all players that we have a zero-tolerance policy against
hackers. When players are banned from using unofficial third party
programs, we will not lift those bans under any circumstances, any
time.”
Clash Squad
Rank Season 1 - The Beginning
Season Starts 06/04 17:00 GMT+8
“Despite
being in the preseason, players were sending us tons of feedback on how
we can improve in Season 1. We’re adding in tons of features this
season to ensure the best possible experience available. This means
we’re tackling the AFKers, limiting the grenade spams, and, most
importantly, adding seasonal rank rewards. Get ready to start climbing
right after the patch!”
Added new leaderboard for Kills and Winrate
Added career performance page for Clash Squad in player’s profile
Players will be banned temporarily from Clash Squad (Ranked) if they leave in the middle of the match too often.
Bot will take control over disconnected / AFK teammates.
Season Reward: The Golden Eagle will be available for players who reach Gold III.
Season 1 will duration: 06/04 17:00~07/29 12:00.
New Clash Squad Store:
Tier 1 | M500 | G18 | Deagle | FAMAS |
Gold | 400 | 500 | 800 | 1100 |
Tier 2 | AN94 | MP5 | M1887 | Thompson |
Gold | 1200 | 1300 | 1500 | 1500 |
Tier 3 | P90 | SKS | AK | M1014 |
Gold | 1600 | 1700 | 1700 | 1800 |
Tier 4 | SCAR | XM8 | MP40 | M82B |
Gold | 1900 | 2000 | 2100 | 2200 |
Gears | ||||
Tier 1 | Lvl 2 Vest | Lvl 2 Helmet | Lvl 3 Vest | Armor Repair |
Gold | 400 | 200 | 1000 | 200 |
Grenades | ||||
Tier 1 | Grenade *2 | Gloo Wall *3 | Smoke *1 | Mushroom |
Gold | 200 | 300 | 300 | 100 |
Gameplay
Hitmarkers
Available in all Modes
“We’ve
increased the size and adjusted the color of the hitmarkers in this
patch so it is more obvious when your shot connects with the enemy. Try
it out by turning it on in the settings menu!”
New Hitmarkers available in the settings menu.
Purgatory
Map opening adjustment
“We’re
adding back Purgatory - Classic because many players told us that they
miss the slow and relaxed game pace of the map. Let us know what you
missed the most!”
Removed: Purgatory - Rush Hour
Purgatory - Classic now available.
Info Box
Adjusted information sharing mechanism
“It
was a pain point for players to have to sync the safe zone"s area given
by the info box to their teammates. We are going to make this
information sync automatically so no additional communication is
needed.”
Info box will show the safe zone’s location with teammates.
Advanced Attachment - VSS
Increased Bleeding Damage
“The
bleeding effect of the VSS was just a bit off from where we hoped it
would be. We are giving it a little addition in power to make the weapon
more viable in competitive play.”
Bleeding Damage: 7->8
Advanced Attachment - Kar98k
Increased duration between shots
“The
Kar98k with its advanced attachment, Biometric Scope, was a bit too
strong when players mastered the quick swap mechanics. We are taking
some of the speed away to avoid players rapid-firing with two Kar98k.”
Time to unscope after shot: -30%
Inhaler
Removed activation conditions
“We’re removing the 150HP/EP limit for the inhaler so you can use it anywhere, anytime.”
The inhaler can now be used at any EP/HP.
Weapon and Balance
New Weapon - M82B
Available in the Hot Zone (Classic Mode) & Clash Squad Store
“Ever
since we released the ice gun, we started to receive more and more
complaints about needing new items to counter all the gloo walls. This
patch, we are introducing a new sniper rifle with special Ballistic Tips to
reduce the power of gloo walls in the end game. The M82B’s stopping
power will not be as strong as the AWM, but it will provide consistent
damage to gloo walls and players who hide behind them.”
Damage Ratio: 150
Minimum Damage: 120
Magazine Capacity: 5
Effective Range: 60~90m
Movement Speed: 90%
Armor Penetration: 30%
“Ballistic
Tips” - Penetrates gloo walls and deals 80% damage to enemies behind
it. Also deals 200% damage to vehicles and gloo walls.
SKS
Damage, Rate of Fire and Armor Penetration Increase
“The
SKS was on par with the ARs in most categories but it was highly
inconsistent because of its slow rate of fire. We’re increasing the rate
of fire a bit and adding a body-shot damage multiplier to make sure it
performs better against moving targets in distance.”
Damage to body: +40%
Rate of Fire: +7%
Armor Penetration: +10%
SVD
Damage and Armor Penetration Increase
“The
SVD was in a bad spot because it was a lot weaker compared to other
air-drop weapons. We are adding a body-shot damage multiplier and
increasing the armor penetration of the SVD so its damage output will be
a lot more consistent. ”
Damage to body: +50%
Armor Penetration: +30%
M1887
Range and Minimum Damage Decrease
“We
already took action on the M1887 last patch but it was clearly not
enough. The M1887 was still outperforming all the other shotguns by a
lot so we’re going to take some of that power away. Don’t worry, though,
we’re not going to reduce the flat damage ratio so this gun will still
be extremely deadly if you hit both of your shots.”
Effective Range: -15%
Minimum Damage: -2
M14
Base Damage and Minimum Damage Increase
“The
M14 was struggling in long-range battles because the damage fall off
was too much for it to be effective. We’re increasing the damage ratio
and minimum damage of the M14 by a bit to increase its performance in
long-range.”
Damage Ratio: 50->58
Minimum Damage: 20->30
Ammunition
Adjusted the amount of ammo per stack
“We
realized that players seem to carry too much SR/SG ammo during battles
because they cannot split the ammo into different stacks. We are
reducing the amount of SR/SG ammo per stack to free up some inventory
space.”
SR ammos 30->20 per stack
SG ammos 30->20 per stack
Character, Skill, and Pet
Active Skill Exchange
Available in the character menu
“Even the pets can do it, why not humans?”
Players can now equip other character’s active skills as long as no other active skills are equipped.
Skill Activation Indicators
Available in all modes
“One
of the biggest complaints we’ve received about character skills is that
players do not know when their skills are effective. We’re adding this
new mechanism into our game so players can know when their skills are
activated.”
Passive skill icons will now light up upon activation.
New Character - Wolfrahh
Available in the Free Fire Store
“Can you imagine a video game without streamers?”
Limelight: With every additional observer or kills: Damage taken from headshots decreases by {10/11/12/13/14/15}%, up to {25}%. Damage to enemy’s limbs increases by {15/16/17/18/19/20}%, up to {25}%
New Pet - Falco
Available in the Free Fire Store
“Falco
will be joining the Free Fire world. Bring him to battle to ensure your
team is the first one to land onto the battle fields.”
Skyline Spree: {15/30/45}% increase in gliding speed upon skydive. {25/37/50}% increase in diving speed after the parachute opens. (effect applies to the entire team).
Game Modes
Bomb Squad
Available 06/13 04:00 SGT
“Bomb
Squad received a lot of positive feedback when we first launched it
last updated. Players really liked the additional objective that allows
them to execute more complex strategies, but they disliked the weapon
presets because it limited the weapons available. This patch, we’re
updating the objectives of Bomb Squad so they’re more obvious and we’re
replacing the weapon presets with a store similar to Clash Squad.”
Removed: Preset weapon menu.
Added the armory system for players to purchase weapons.
Increased the quality of bombsite icons.
Added round summary at the end of each round
The site location of the bomb will be revealed once the bomb has been planted.
Training Grounds
New areas and items added
“Vehicles
and gloo walls are two of the most requested items from the Training
Grounds. We’re adding both items in this patch after we freed up some
space in the practice range.”
Separated the shooting range and the practice zone.
Added vehicles in the training ground.
Added gloo walls into the armory.
Added M82B into the armory.
Other Optimizations
Emote Slots
Increase slots available per player
“You guys asked and we delivered.”
Emote Slots increased from 6->8
Guild System
Available in all modes
“The
biggest pain point of the guild system was lack of effective management
tools. We’re giving Guild leaders and officers new administrative
powers to give them an easier time managing and growing their empire. ”
Added new sign-in rewards.
Guilds can now add level and rank requirements for applicants.
Guild officers will now have access to all the management functions besides appointing new officers and disbanding the guild.
Other Optimizations
- Optimized UI for in-game mailbox.
- Added special facial expressions for Kelly “The Swift”
- In Close Combat mode, HP regeneration from EP will increase
- Optimized Emote Equipping mechanism
- Added a setting to block party invitations from non-friends.
- When holding down the fire button during reload, the weapon will fire instantly right after the reload animation.
- Adjusted newbie rewards.
- Optimized Armor display on players’ HUD.
- Added a “10 draw” option in the incubator.
- Added a 30 seconds warm up period for all Close Combat modes.
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